PYWEEK CHALLENGE 25: Two Worlds, Complete. My entry is submitted, it works, now my real work begins. I intended to create a game similar to the original Rogue, but divided into normal and magical realms. I feel I have achieved this. Now it's time to make it better.
DAY 5 of the PyWeek TwoWorlds challenge, and we have a game. It's not perfect, but it is complete. I still have lots to do, and I'll keep working on it before the challenge ends, but it is in a state where it could be submitted. We have monsters, traps, scrolls, potions, wands, weapons, armour, normal levels, magic levels, and the Amulet of Yendor!
DAY 4 of PyWeek. If it looks like a game, and plays like a game, it's a game! Rogue: Through The Veil is starting to look and play like a game now. It's got monsters, combat, potions, scrolls, weapons and armour. Plus we can now go "through the veil" and pass between magic and normal worlds.
DAY 3 of the PyWeek 25, Two Worlds challenge, and progress is being made. Today we've got more monsters, weapons, armour, scrolls, menus and an improved melee combat system. Lots done, some incomplete and lots still to do. Feeling rushed, worrying about code getting messy.
DAY 2 of the PyWeek Challenge. Combat and creativity was harder than anticipated, but we've got monster generation, they move and melee combat is implemented. Plus there's a nicer GUI with basic HUD. We can also go down the dungeon through the normal world, and to make testing easy, you can never die!
BEGINNING A PyWeek25 entry. The theme is "Two Worlds" and I'm loving Rogue at the moment, so I decided to make a roguelike with a distinction between normal dungeons and magic dungeons. On day 1 I've made a dungeon generator and can explore it with a player. Making use of the tcod Python library.